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Syberia 1 walkthrough part 1
Syberia 1 walkthrough part 1











syberia 1 walkthrough part 1

_ Talk to the notary about all available topics.

syberia 1 walkthrough part 1

Answer: Place the into the automatons hands and pull the lever to open the doors. _ Hint 1: The automaton appears to have eyes for something. Leave the hotel and trot down the street speak wit the baker, if you wish, before finding the notaries office a screen later. Head down to the front desk and ask the manager, whom will hand you the letter. Your boss says he faxed you an introductory letter. When you arrive in Kate's room, grab the off the desk, then use your cell phone to call the office. Make sure you also speak to him about Momo. _ Talk to the Hotel manager about "Help." He will take your bag up. Hint 2: I wonder if there's anything around here that could help.? Answer: Grab the on the desk and put it onto the toy. _ Hint 1: The bell appears to be missing something. In order to signal someone, you need to ring the bell. Take note of what he is doing, and then head to the front desk.

syberia 1 walkthrough part 1

Grab the on the bulletin board, then talk to Momo. Since Kate is too tired to carry her bag any longer, you need to find an employee to do it for her. Since the game is so short, the walkthrough probably will be in proportion with the game, with the least amount of filler possible. You could also read my mini-review.though if you're reading this you've probably already bought the game :P This is to be my 12th FAQ/Walkthrough. And now, time to get to it, what you've all been waiting for - the walkthrough. I also don't expect much email from this obscure title, but if you want, you can drop me a line, correcting any spotty writing or errors here and there. There will be very few updates to this file, if any at all. Hopefully, you can look at them and get the idea without completely spoiling things. The answer will be listed below both, after a pause. Thus, when scrolling through the walkthrough, you should notice that for most of the puzzles I provide either one or two hints. But here, where so much revolves around solving puzzles, a straight walkthrough can spoil one's experience if one looks at the answer. Now, writing a walkthrough would be the standard way to handle such a game as this. While I myself am more of an action gamer, with such walkthroughs of Half-Life and Deus Ex to my credit, it just goes to show you that anyone can enjoy what this game has to offer, which is an excellent story, unique and realistic characters, and clever yet down-to-earth puzzles. Although highly underrated by critics and the public alike, Syberia deserves much attention due to the breaking of the traditional non-sense stories and brain-shackling, ridiculous puzzles suffered by its forefathers, such as Amerzone and Beyond Atlantis, among others. While many still remember the monstrosity that was Myst, and all of its clones, Syberia breathes new life into beaten and abused Adventure category. Introduction _ _ _ _ _ _ _ _ _ _ _ _ / \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/_\_/ \_/ \_/_\_/ \_/ \_/_\_/ \_/ \_/_\_/ \_/ While many would argue that the Adventure genre has come and gone (more like high-tailed out of state being chased by every half-wit and his dog), Syberia stands out as one of the finest the genre has ever had to offer. * ** * * * * * * * * * * e r i a * ** * * written by black hole sun * FAQ v1.0 Table of Contents i.













Syberia 1 walkthrough part 1